
Keep in mind a lot of those videos are not the most realistic for what you would actually be doing in a server, but does give you a really good idea of the movement mechanics and what is possible in tf2. Medic is the 2nd fastest class in the game and it's considered a relatively good quality for a medic to have is the ability to surf off of enemy rockets and grenades to avoid taking yet more damage.Įngineers have the ability to jump via there sentry guns you will take a lot of damage but it's still possible and is used in competitive sparingly. 702 Topics, Last post by Angi in Re: My TFC-playlist 2021 on Yesterday at 05:10:04 AM. You can however jump and then spin up your minigun at the same time. Heavy doesn't have much movement and you can't even jump if you have your minigun spun up. Air strafing to avoid being shot out of the air, and go around corners is really important.ĭemo Sticky jumps do a lot of damage to you but you go much further than you would with a single rocket on soldier. You take significantly less damage from your own rockets than you did in quake ESPECIALLY if you run gun boats so you jump much much more often. Soldier does have rocket jumps, and even a quake based rocket launcher. Their's also weapons with modifiers to that. Scout is slightly faster than quake movement. There's also a silly gamemode with grappling hooks and dropped powerups that often change movement in some way or another. The pyro can also "airblast" other people, which basically means push them away. Team Fortress Classic 1.6 Mods & Maps Discuss modifications and maps for Team Fortress Classic 1.6. You can do smaller jumps with explosive flairs in the pyro's secondary. There's a similar explosion propelling type deal with the demoman, who has sticky bombs which explode with the same force as rockets.

The rocket jumping for soldier is quite similar to in quake, except clip size and reloading limits the amount of RJs you can put together in a chain. Designed and built Your Unofficial TF2 community for my friend who had bought tf2.com the day Team Fortress Classic was released. There's a tiny amount of air control, and it's not particularly useful unless you have as much air time as scout. Every other class is slow as hell compared to quake and can only jump once. Scout is approximately as fast as the doods in quake, and has double jumps which can switch direction in midair. Register today to join in with discussions on the forum, post. I had 1000 hours in TF2 before I booted up my dad's disk of Q3, but I hardly spent 1 % of that time learning the movement. PC / Computer - Team Fortress Classic - The 1 source for video game models on the internet.
